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Cyber-Archaeology
Description: Since 2010 we have been in collaboration with Prof. Forte of UC Merced developing a collaborative application for digital archaeology. The application features distributed scene graph which is built on top of the collaborative Vrui framework, developed by UC Davis. The scene graph is managed off the central server which sends clients scene graph changes, 3D position of all users, and video and audio data for communication. This server-based model allows for synchronized interaction in the virtual environment. The software allows for visualization of different 3D objects (in wavefront format) in combination with GIS data. The research questions we are interested in include the following: How do people interact with virtual characters and virtual humans, and how does this affect learning in a virtual environment? Is attention sustained and memory more robust for information about virtual historic objects (e.g., function of object, location of object) when virtual characters point at objects while they describe the objects? How will users as avatars grasp and manipulate virtual objects, and what are the cognitive benefits of this type of interaction? Two crucial aspects regard the role of “awareness” and “imitation”.
Teleimmersive Archaeology: Simulation and Cognitive Impact Proceedings of Euromed 2010 - Digital Heritage, Nov 8-13, 2010, Lemesos, Cyprus, pp. 422-431. Cyberarchaeology - Experimenting with Teleimmersive Archaeology 16th International Conference on Virtual Systems and Multimedia (VSMM 2010), Oct 20-23, 2010, Seoul, South Korea. Teleimmersive 3D Collaborative Environment for Cyberarchaeology IEEE/CVPR workshop, Applications of Computer Vision in Archaeology (ACVA 2010), June 14, 2010, San Francisco, CA. |